'SURVIVAL' TRIVIA GAME
Media Used: Adobe InDesign | Adobe Illustrator | Adobe Photoshop | Maya | Adobe Dimension
This is a trivia game designed to teach people about animals. The objective of this project was to create an interactive experience geared toward people who are in their late teens and early twenties and who loved games and learning about animals. The goal of this game is to teach people more about animals and animal conservation through a game. In the game, players take on the role of predator, with unique abilities, and are trying to get as much food a possible in order to survive. The first person to a certain amount of food is the victor. This was an interactive design piece and involves principles such as Branching and Nodes, Card Sorting, Frame Mobility and Gamification, among other things. The character cards are 7 in (17.8 cm) wide and 3.5 in (8.9 cm) long and the other types of cards are 2.5 in (6.4 cm) wide and 3.5 in (8.9 cm) long.
The Problem Space
This project had to find a way to teach people about animals in a way that will be interesting and make them eager to learn more.
The Target Audience
My target audience for this project are people who enjoy tabletop games and people who enjoy learning about animals.
The Solution
The solution I came up with is a game that makes animal facts simple and brings them together in a fun game. They take the role of predators and get to learn about African animals from the perspective of the predator-prey relationship while also engaging with the other players in a way that simulates the predator-predator relationships that play out in Africa. This creates a game where they learn about animals through the trivia question while also learning from the player-to-player interactions.
'SURVIVAL' TRIVIA GAME
Media Used: Adobe InDesign | Adobe Illustrator | Adobe Photoshop | Maya | Adobe Dimension
This is a trivia game designed to teach people about animals. The objective of this project was to create an interactive experience geared toward people who are in their late teens and early twenties and who loved games and learning about animals. The goal of this game is to teach people more about animals and animal conservation through a game. In the game, players take on the role of predator, with unique abilities, and are trying to get as much food a possible in order to survive. The first person to a certain amount of food is the victor. This was an interactive design piece and involves principles such as Branching and Nodes, Card Sorting, Frame Mobility and Gamification, among other things. The character cards are 7 in (17.8 cm) wide and 3.5 in (8.9 cm) long and the other types of cards are 2.5 in (6.4 cm) wide and 3.5 in (8.9 cm) long.
The Problem Space
This project had to find a way to teach people about animals in a way that will be interesting and make them eager to learn more.
The Target Audience
My target audience for this project are people who enjoy tabletop games and people who enjoy learning about animals.
The Solution
The solution I came up with is a game that makes animal facts simple and brings them together in a fun game. They take the role of predators and get to learn about African animals from the perspective of the predator-prey relationship while also engaging with the other players in a way that simulates the predator-predator relationships that play out in Africa. This creates a game where they learn about animals through the trivia question while also learning from the player-to-player interactions.
'SURVIVAL' TRIVIA GAME
Media Used: Adobe InDesign | Adobe Illustrator | Adobe Photoshop | Maya | Adobe Dimension
This is a trivia game designed to teach people about animals. The objective of this project was to create an interactive experience geared toward people who are in their late teens and early twenties and who loved games and learning about animals. The goal of this game is to teach people more about animals and animal conservation through a game. In the game, players take on the role of predator, with unique abilities, and are trying to get as much food a possible in order to survive. The first person to a certain amount of food is the victor. This was an interactive design piece and involves principles such as Branching and Nodes, Card Sorting, Frame Mobility and Gamification, among other things. The character cards are 7 in (17.8 cm) wide and 3.5 in (8.9 cm) long and the other types of cards are 2.5 in (6.4 cm) wide and 3.5 in (8.9 cm) long.
The Problem Space
This project had to find a way to teach people about animals in a way that will be interesting and make them eager to learn more.
The Target Audience
My target audience for this project are people who enjoy tabletop games and people who enjoy learning about animals.
The Solution
The solution I came up with is a game that makes animal facts simple and brings them together in a fun game. They take the role of predators and get to learn about African animals from the perspective of the predator-prey relationship while also engaging with the other players in a way that simulates the predator-predator relationships that play out in Africa. This creates a game where they learn about animals through the trivia question while also learning from the player-to-player interactions.
'SURVIVAL' TRIVIA GAME
Media Used: Adobe InDesign | Adobe Illustrator | Adobe Photoshop | Maya | Adobe Dimension
This is a trivia game designed to teach people about animals. The objective of this project was to create an interactive experience geared toward people who are in their late teens and early twenties and who loved games and learning about animals. The goal of this game is to teach people more about animals and animal conservation through a game. In the game, players take on the role of predator, with unique abilities, and are trying to get as much food a possible in order to survive. The first person to a certain amount of food is the victor. This was an interactive design piece and involves principles such as Branching and Nodes, Card Sorting, Frame Mobility and Gamification, among other things. The character cards are 7 in (17.8 cm) wide and 3.5 in (8.9 cm) long and the other types of cards are 2.5 in (6.4 cm) wide and 3.5 in (8.9 cm) long.
The Problem Space
This project had to find a way to teach people about animals in a way that will be interesting and make them eager to learn more.
The Target Audience
My target audience for this project are people who enjoy tabletop games and people who enjoy learning about animals.
The Solution
The solution I came up with is a game that makes animal facts simple and brings them together in a fun game. They take the role of predators and get to learn about African animals from the perspective of the predator-prey relationship while also engaging with the other players in a way that simulates the predator-predator relationships that play out in Africa. This creates a game where they learn about animals through the trivia question while also learning from the player-to-player interactions.

