Throne Room of the Gods

THRONE ROOM OF THE GODS

This is three dimensional model of what I think the throne room of the Greek gods would be with an interactive element included. This building was supposed to be an imagining of Greek mythology and to teach people about the twelve Olympian gods. How it works is the player starts in the centre of the room where he is significantly smaller than the thrones in order to convey the power and splendor of the gods. The interactive element is that as a user walks toward the throne and can make assumptions of which god owns which throne from things such as their scale and the aesthetics the throne – the sacred colour of each god is used in the colours scheme for the throne and each throne has an icon that indicates either their sacred animal or something that is unique to them. As you get close music starts to play to indicate what the god rules over which would be the final clue in making a decision on which throne belongs to which god. For example, Zeus’ throne is raised, because he is king of the gods, it has purple worked into the colour scheme, the icon on his throne is a thunder cloud and when you walk up to the throne you can hear the sound of thunder and lightning. This app was designed for use on Windows computer systems.

Media Used: Autodesk Maya | Unity | Adobe Illustrator | Adobe Photoshop

THRONE ROOM OF THE GODS

This is three dimensional model of what I think the throne room of the Greek gods would be with an interactive element included. This building was supposed to be an imagining of Greek mythology and to teach people about the twelve Olympian gods. How it works is the player starts in the centre of the room where he is significantly smaller than the thrones in order to convey the power and splendor of the gods. The interactive element is that as a user walks toward the throne and can make assumptions of which god owns which throne from things such as their scale and the aesthetics the throne – the sacred colour of each god is used in the colours scheme for the throne and each throne has an icon that indicates either their sacred animal or something that is unique to them. As you get close music starts to play to indicate what the god rules over which would be the final clue in making a decision on which throne belongs to which god. For example, Zeus’ throne is raised, because he is king of the gods, it has purple worked into the colour scheme, the icon on his throne is a thunder cloud and when you walk up to the throne you can hear the sound of thunder and lightning. This app was designed for use on Windows computer systems.

Media Used: Autodesk Maya | Unity | Adobe Illustrator | Adobe Photoshop

THRONE ROOM OF THE GODS

This is three dimensional model of what I think the throne room of the Greek gods would be with an interactive element included. This building was supposed to be an imagining of Greek mythology and to teach people about the twelve Olympian gods. How it works is the player starts in the centre of the room where he is significantly smaller than the thrones in order to convey the power and splendor of the gods. The interactive element is that as a user walks toward the throne and can make assumptions of which god owns which throne from things such as their scale and the aesthetics the throne – the sacred colour of each god is used in the colours scheme for the throne and each throne has an icon that indicates either their sacred animal or something that is unique to them. As you get close music starts to play to indicate what the god rules over which would be the final clue in making a decision on which throne belongs to which god. For example, Zeus’ throne is raised, because he is king of the gods, it has purple worked into the colour scheme, the icon on his throne is a thunder cloud and when you walk up to the throne you can hear the sound of thunder and lightning. This app was designed for use on Windows computer systems.

Media Used: Autodesk Maya | Unity | Adobe Illustrator | Adobe Photoshop

THRONE ROOM OF THE GODS

This is a three dimensional model of what I think the throne room of the Greek gods would be with an interactive element included. This building was supposed to be an imagining of Greek mythology and to teach people about the twelve Olympian gods. How it works is the player starts in the centre of the room where he is significantly smaller than the thrones in order to convey the power and splendour of the gods. The interactive element is that as a user walks toward the throne and can make assumptions of which god sits on which throne from things such as their scale and the aesthetics the throne – the sacred colour of each god is used in the colours scheme for the throne and each throne has an icon that indicates either their sacred animal or something that is unique to them. As you get close music starts to play to indicate what the god rules over which would be the final clue in making a decision on which throne belongs to which god. For example, Zeus’ throne is raised, because he is king of the gods, it has purple worked into the colour scheme, the icon on his throne is a thunder cloud and when you walk up to the throne you can hear the sound of thunder and lightning. This app was designed for use on Windows computer systems.

Media Used: Autodesk Maya | Unity | Adobe Illustrator | Adobe Photoshop

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