Game On Prototype

GAME ON PROTOTYPE

Media Used: InVision | Adobe Illustrator

This is a prototype for an app called ‘Game On’. The ideal user of this piece would be someone who is in their twenties and enjoys playing games – specifically traditional games. I am a huge fan of traditional games but many games have complex rules that are time-consuming to process. As a result, there won’t be much time to actually play the game before you have to stop. The goal of this app is to present the rules in a simple to understand way so that you can get to play games faster. This will help make learning or teaching new games less daunting and can come in handy if you lost the rule book to some of your favourite games. This app was designed for the Apple iPhone X screen.

The Problem Space

The problem that this app is trying to solve is that when people go to play tabletop games, a lot of time is spent reading the rules. People have only so much time to dedicate to any activity so when people want to play games with their friends the majority of the time should be spent playing the game. Also, when rules to a game are lost, that can mean that people are no longer able to play the game if they do not remember the rules.

The Target Audience

My target audience for this project is college students; people who are in their twenties or early thirties. These people go out with their friends regularly and spend time playing games with them. However, these are also people who have other responsibilities and cannot spend a lot of time on any one thing. The user persona can be found here.

The User Research

The user research came from observing people who play board games regularly and documenting the things that I thought were inefficient and how they could be improved.

The Solution

The solution I came up with is an app that simplifies the rules of popular tabletop games so that people can quickly look them up and just as quickly start playing the game. The games are separated by categories so that they will be easy to find and the rules are broken into easily digestible chunks so that they are not overwhelming. This solves the issue of games with long rules being unapproachable and people not having enough time to play the games they enjoy. Finally, users can favourite games that they and their friends play regularly so that they are easily accessible.

Sources

The photographs for this project came from Ravenbuger, Amazon, Cards Against Humanity Review for Parents, Ludologist, Philibertnet, Geek Girls Forever, DTG Reviews, Mamma Geek and Wiggles 3D. The game descriptions and rules came from Board Game Geek, Ultra Board Games and Geeky Hobbies. Mockups by LS Graphics.

Game On Logo Set Supp

Game On

Logo

Game On Style Guide Supp

Game On

Style Guide

Game On Wireframe

Game On

Wireframe

GAME ON PROTOTYPE

Media Used: InVision | Adobe Illustrator

This is a prototype for an app called ‘Game On’. The ideal user of this piece would be someone who is in their twenties and enjoys playing games – specifically traditional games. I am a huge fan of traditional games but many games have complex rules that are time-consuming to process. As a result, there won’t be much time to actually play the game before you have to stop. The goal of this app is to present the rules in a simple to understand way so that you can get to play games faster. This will help make learning or teaching new games less daunting and can come in handy if you lost the rule book to some of your favourite games. This app was designed for the Apple iPhone X screen.

The Problem Space

The problem that this app is trying to solve is that when people go to play tabletop games, a lot of time is spent reading the rules. People have only so much time to dedicate to any activity so when people want to play games with their friends the majority of the time should be spent playing the game. Also, when rules to a game are lost, that can mean that people are no longer able to play the game if they do not remember the rules.

The Target Audience

My target audience for this project is college students; people who are in their twenties or early thirties. These people go out with their friends regularly and spend time playing games with them. However, these are also people who have other responsibilities and cannot spend a lot of time on any one thing. The user persona can be found here.

The User Research

The user research came from observing people who play board games regularly and documenting the things that I thought were inefficient and how they could be improved.

The Solution

The solution I came up with is an app that simplifies the rules of popular tabletop games so that people can quickly look them up and just as quickly start playing the game. The games are separated by categories so that they will be easy to find and the rules are broken into easily digestible chunks so that they are not overwhelming. This solves the issue of games with long rules being unapproachable and people not having enough time to play the games they enjoy. Finally, users can favourite games that they and their friends play regularly so that they are easily accessible.

Sources

The photographs for this project came from Ravenbuger, Amazon, Cards Against Humanity Review for Parents, Ludologist, Philibertnet, Geek Girls Forever, DTG Reviews, Mamma Geek and Wiggles 3D. The game descriptions and rules came from Board Game Geek, Ultra Board Games and Geeky Hobbies. Mockups by LS Graphics.

Game On Logo Set Supp

Game On

Logo

Game On Style Guide Supp

Game On

Style Guide

Game On Wireframe

Game On

Wireframe

GAME ON PROTOTYPE

Media Used: InVision | Adobe Illustrator

This is a prototype for an app called ‘Game On’. The ideal user of this piece would be someone who is in their twenties and enjoys playing games – specifically traditional games. I am a huge fan of traditional games but many games have complex rules that are time-consuming to process. As a result, there won’t be much time to actually play the game before you have to stop. The goal of this app is to present the rules in a simple to understand way so that you can get to play games faster. This will help make learning or teaching new games less daunting and can come in handy if you lost the rule book to some of your favourite games. This app was designed for the Apple iPhone X screen.

The Problem Space

The problem that this app is trying to solve is that when people go to play tabletop games, a lot of time is spent reading the rules. People have only so much time to dedicate to any activity so when people want to play games with their friends the majority of the time should be spent playing the game. Also, when rules to a game are lost, that can mean that people are no longer able to play the game if they do not remember the rules.

The Target Audience

My target audience for this project is college students; people who are in their twenties or early thirties. These people go out with their friends regularly and spend time playing games with them. However, these are also people who have other responsibilities and cannot spend a lot of time on any one thing. The user persona can be found here.

The User Research

The user research came from observing people who play board games regularly and documenting the things that I thought were inefficient and how they could be improved.

The Solution

The solution I came up with is an app that simplifies the rules of popular tabletop games so that people can quickly look them up and just as quickly start playing the game. The games are separated by categories so that they will be easy to find and the rules are broken into easily digestible chunks so that they are not overwhelming. This solves the issue of games with long rules being unapproachable and people not having enough time to play the games they enjoy. Finally, users can favourite games that they and their friends play regularly so that they are easily accessible.

Sources

The photographs for this project came from Ravenbuger, Amazon, Cards Against Humanity Review for Parents, Ludologist, Philibertnet, Geek Girls Forever, DTG Reviews, Mamma Geek and Wiggles 3D. The game descriptions and rules came from Board Game Geek, Ultra Board Games and Geeky Hobbies. Mockups by LS Graphics.

Game On Logo Set Supp

Game On

Logo

Game On Style Guide Supp

Game On

Style Guide

Game On Wireframe

Game On

Wireframe

GAME ON PROTOTYPE

Media Used: InVision | Adobe Illustrator

This is a prototype for an app called ‘Game On’. The ideal user of this piece would be someone who is in their twenties and enjoys playing games – specifically traditional games. I am a huge fan of traditional games but many games have complex rules that are time-consuming to process. As a result, there won’t be much time to actually play the game before you have to stop. The goal of this app is to present the rules in a simple to understand way so that you can get to play games faster. This will help make learning or teaching new games less daunting and can come in handy if you lost the rule book to some of your favourite games. This app was designed for the Apple iPhone X screen.

The Problem Space

The problem that this app is trying to solve is that when people go to play tabletop games, a lot of time is spent reading the rules. People have only so much time to dedicate to any activity so when people want to play games with their friends the majority of the time should be spent playing the game. Also, when rules to a game are lost, that can mean that people are no longer able to play the game if they do not remember the rules.

The Target Audience

My target audience for this project is college students; people who are in their twenties or early thirties. These people go out with their friends regularly and spend time playing games with them. However, these are also people who have other responsibilities and cannot spend a lot of time on any one thing. The user persona can be found here.

The User Research

The user research came from observing people who play board games regularly and documenting the things that I thought were inefficient and how they could be improved.

The Solution

The solution I came up with is an app that simplifies the rules of popular tabletop games so that people can quickly look them up and just as quickly start playing the game. The games are separated by categories so that they will be easy to find and the rules are broken into easily digestible chunks so that they are not overwhelming. This solves the issue of games with long rules being unapproachable and people not having enough time to play the games they enjoy. Finally, users can favourite games that they and their friends play regularly so that they are easily accessible.

Sources

The photographs for this project came from Ravenbuger, Amazon, Cards Against Humanity Review for Parents, Ludologist, Philibertnet, Geek Girls Forever, DTG Reviews, Mamma Geek and Wiggles 3D. The game descriptions and rules came from Board Game Geek, Ultra Board Games and Geeky Hobbies. Mockups by LS Graphics.

Game On Logo Set Supp

Game On

Logo

Game On Style Guide Supp

Game On

App Screens

Game On Wireframe

Game On

Wireframe

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